Plasma Locust 3.0 is the evolution of Plasma Locust 2.0 and is a Wave 1 Nanovor.

Each time Plasma Locust 3.0 comes on scene, he comes from the shadows and always has a creepy smile. It always seems like he should put on a pair of sunglasses and a trench coat so he can work on his research in secret. Even though he is a bit creepy, he is a really intelligent Nanovor and always has a plan of attack. He is always ready to perform an attack, which can be used anytime, and he won’t disappoint you unless his research requires that he does.

Plasma Locust is an attempt by Plasma Lash to take a more offensive role in combat; even his STR reducing tactics can involve damage when powered with a Yellow Spike.

Plasma Locust 3.0 is very much in character; dark, sinister, and unexpected. Unexpected for the following reasons:

  • His SV is very high for any member of the Plasma family, resting at a record 280.
  • He is one of the first Nanovor to have a fourth move, and is capable of placing his own Yellow Spike overrides.
  • Plasma Locust 3.0's strength is too much for it to handle sometimes; be sure to carefully plan your Locust Whips.

Plasma Locust 3.0's ability to remove overrides disappears and his ability to reduce the target's STR returns.

This Nanovor is fully evolved and cannot evolve further.