Spike Spine 3.0 is the evolution of Spike Spine 2.0 and is a Wave 1 Nanovor.
Spike Spine is dangerous in battle; expect it to come out of hiding when your Nanovor is low on HP; the combination of its high STR and SPD means it can finish off opponents without getting hurt.
Spike Spine 3.0 is especially dangerous; 120 HP and 10 ARM means that it will not go down without a fight.
If that wasn't bad enough, Spike Spine 3.0 is capable of dealing 65 damage for just 2 EN; that's a problem. It can mow down your swarm easily with no penalty to it's EN.
And if you thought Pump It Up was bad, try Stormfield. Stormfield grants an additional 1 EN each turn, regardless of the active Nanovor's faction.
Thankfully, this massive damage for EN problem is nerfed by Spike Spine 3.0's massive SV of 305.