Spike Spine 3.0 is the evolution of Spike Spine 2.0 and is a Wave 1 Nanovor.
Spike Spine is dangerous in battle; expect it to come out of hiding when your Nanovor is low on HP; the combination of its high STR and SPD means it can finish off opponents without getting hurt.
Spike Spine 3.0 is especially dangerous; 120 HP and 10 ARM means that it will not go down without a fight.
If that wasn't bad enough, Spike Spine 3.0 is capable of dealing 65 damage for just 2 EN; that's a problem. It can mow down your swarm easily with no penalty to it's EN.
And if you thought Pump It Up was bad, try Stormfield. Stormfield grants an additional 1 EN each turn, regardless of the active Nanovor's faction.
Thankfully, this massive damage for EN problem is nerfed by Spike Spine 3.0's massive SV of 305.
This Nanovor is fully evolved and cannot evolve further.